Resident Evil Remastered Walkthrough Ps4
Description Edit
Resident Evil Remastered Walkthrough Part 1 - Jill Valentine No Damage (PS4/PC)
This is a no damage walkthrough for Resident Evil HD Remastered available for PS4, Xbox One, PS3, Xbox 360 and PC in 1080p 60FPS , which will show the location of all the files and the best strategy to complete the game with the best ending possible (save Barry and Chris).
Resident Evil, originally released in Japan as BioHazard, is a survival horror video game developed and released by Capcom. The first installment in the Resident Evil series introduces series mainstays Chris Redfield and Jill Valentine as members of an elite task force known as S.T.A.R.S. At the start of the game, players select one of the two as they investigate the disappearance of their fellow team members on the outskirts of Raccoon City, and become trapped in an old mansion infested with zombies. As players explore the mysterious mansion, they uncover clues and solve puzzles, battling the various monsters along the way. Depending on the player's actions, the game ends with different outcomes. (source wikipedia).
Resident Evil HD--a high-definition re-release of a remake of a classic--proves that sometimes the best adventures are the simplest ones. PS4 And Xbox One Hitman Remasters Coming Very Soon. The game was remastered in high definition and released on a single disc alongside Resident Evil Code: Veronica X as part of Biohazard: Revival Selection.
Difficulty: Normal
Equipment I use: https://www.kontrolfreek.com/?a_aid=MikeBettencourt (use promo code: 'MikeBettencourt' for a 10% discount on any product that you buy)Playlist: http://www.youtube.com/playlist?list=PLvv1mA3UKy9M-it15xkvlqIEnLM1xpZ1JChannel: https://www.youtube.com/user/JimmyPMVFacebook: https://www.facebook.com/pages/Mike-Bettencourt/401209540001984Twitter: https://twitter.com/pmvbettencourtGoogle page: https://plus.google.com/101519922983651720670/postsIGN page: http://people.ign.com/mike_bettencourt
Resident Evil, originally released in Japan as BioHazard, is a survival horror video game developed and released by Capcom. The first installment in the Resident Evil series introduces series mainstays Chris Redfield and Jill Valentine as members of an elite task force known as S.T.A.R.S. At the start of the game, players select one of the two as they investigate the disappearance of their fellow team members on the outskirts of Raccoon City, and become trapped in an old mansion infested with zombies. As players explore the mysterious mansion, they uncover clues and solve puzzles, battling the various monsters along the way. Depending on the player's actions, the game ends with different outcomes.
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This complete Walkthrough guides you through every step and location of Resident Evil HD Remaster. This guide is for the Jill track. You can also play as Chris.
No Damage walkthrough - Jill Mansion Part 1; Best Ending and all files included.This walkthrough also shows you the best route for each area.
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Dining Room
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When you gain control of Jill, head west to meet up with Barry. After the cutscene, turn around and use the nearby door.
Piano Room Hallway
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Head west down the hallway. After the cutscene, turn around, head east down the hallway and use the first door on your right.
Dining Room
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After the cutscene, head east and use the double doors at the end.
Main Hall
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After the cutscene, head up the stairs, then turn around and head back down again. After the cutscene, head west and use the double doors.
Golden Arrow
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Head into the hall and you'll find Kenneth's corpse. Search it and collect the video tape. Move past it and through the door. You'll find yourself in a hall. The table with the bird cage has Handgun ammo. Also collect the two herbs.
Head upstairs and through the door. You'll see a corpse immediately in front of you. Ignore it for now. Instead, head toward the mirror and stand right next to it, facing the camera. See the zombie in the mirror? He's waiting to ambush you just off the frame. Raise your gun and shoot until he drops once. Then rush past and up the hall. Grab the Golden Arrow and the Handgun magazine. Be wary of a second zombie hiding just off frame to your left.
If you're careful, you can lure him into a lunge then rush past his shoulder, dodging his second grab. This technique is a great ammo-saving method, and is recommended throughout your adventure.
Once past him, head to the right-hand door. You'll be on a balcony. There's a zombie at the far end of the balcony. You can safely evade him, but don't forget he hangs around up here. Grab the dagger nearby. On the far end of the balcony is a statue holding a Blue Gem. Push it to the open rail and then off the balcony's edge so it breaks on the floor below you. Don't worry about heading back down for it just yet.
Head through the double doors to the main lobby. Headup the short flight of stairs and when the camera angle changes, head through the door infront of you to access the graveyard. Dodge the zombie here and head toward the tomb with the archer statue. Examine your Golden Arrow and it will become an Arrowhead. Use the Arrowhead and you'll gain access to the Crypt. Head into the Crypt and follow the camera to the back and take the Book of Curses off the stand. Flip it over and examine it and you'll get the Sword/Mansion Key.
Chemical, Shotgun, and Grenades[edit]
Return to the Main Hall, on the east side of this room (opposite door from the dining room) there are double doors, proceed through them.
WARNING: Do not exit this room back to the main hall as this will cause Barry to hand you Acid Rounds, making the shotgun inaccessible later on in this guide.
Resident Evil Remastered Walkthrough Ps4
You will notice that there is a flashing item in the statue, it isis the 1st floor map. To get the map, you will have to climb over the dresser on the opposite side to push it forward once so you can move it to the statue. Be careful not to go too far into the room on the left as there is a zombie awaiting to ambush you. If you manage to get the dresser stuck, do not exit back to the hall but instead open the door on the right and head back to reset its location.
After you obtained the map, proceed through the right-hand side door. Head into the hall and push the first dresser to find a Dagger. Don't be alarmed by the ambient jump scare.
Proceed down the hall and push the last dresser as soon as the camera angle changes to reveal Hangun magazine. Take note that the dresser in this hallway is pushed in the opposite direction from the last one.
Continue on through the door.
Warning: Entering the previous hall from the opposite direction will result in a dog ambush. If at all possible, do not go back through the door you just entered.
Once you step into this hall take the metal door you see on the left. Outside, grab the Chemical and as many herbs as you can carry, but make sure to leave one space open so you can obtain the shotgun shortly. Also remember you can always eat or combine herbs to free up inventory if you need to. Return back to the hall you just came from.
Head into the next door you can open, which leads into a bathroom. Drain the tub, and there will be a cut-scene where Jill disposes of a zombie. Grab the Dagger from bath and leave the room.
Pass through the next door ahead you can enter. You'll find yourself in a very small room with another exit. Head through the other door and you'll be in a room with a typewriter ribbon, a Dagger, and the Shotgun. If you have enough free space, grab them; your main focus is getting that shotgun. Taking the Shotgun will trigger an obvious trap, there's no risk of death even if this guide hasn't been followed completely so go ahead and exit this room.
As you step back through the only exit into the tiny room, the ceiling will begin to drop. Now, very quickly check the exit back into the hall. It will be locked. Immediately check the door back to the Shotgun room. It will also be locked.
As long as you did not go back to the main hall and trigger the cutscene to where Barry gives you acid rounds, you are able to obtain the shotgun. Otherwise, only one of the doors will be locked and you will have to place the shotgun back on the stand and obtain the shotgun later in the game.
No Damage walkthrough - Jill Mansion Part 2; Best Ending and all files included.
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Save Room, Lighter, Dog Whistle[edit]
Continue down the hall to the double doors. Once through these, you'll see another door on the left side of the screen. Head through it. You'll appear near the bottom of a staircase. Before proceeding up the staircase, there will be a very annoying zombie beside a door. If you can manage it, dodge him and rush through the door. Gun him down since we will be accessing this room a few times later in the game.
Head into the door, this is the first Save Room. Save, then Item Box your Ribbons, Knife, spare healing items, and Chemical. Since we do not have the lighter yet, go ahead and keep the flask deposited.
Head back out with at least 3 empty item slots, head up the stairs and try to avoid as much zombies as possible and then head east or towards the right into backwards C shaped hallway.
You will notice that there is a table with a wooden mount on it, get the Wooden Mount on the lamp shelf and head right, dodging the zombie in the hall, and head through the door just past him.
You'll find yourself in a small study. Search the room and find the Dog Whistle, a Magazine, and the Lighter.
If you killed any zombies in the stairway hall, you may want to burn them now to keep them from coming back as Crimsons. Use the canteen to burn them. If you do, make sure to top off your kerosene in the save room downstairs. It's important to burn the zombie you killed infront of the Save Room when you exit as well. Head back upstairs and go to the door at the back of the hall (there is likely another zombie around the corner). Light the fireplace with the lighter and then place the Wooden Mount above the fireplace to get a 2nd Floor Map.
Backtrack to the dim hall where you just dodged the zombie. Dodge him again, then continue off camera. Another zombie waits past the curve of the hall, so be very careful. Run past him to the end of this dim hall and unlock the door. Make sure you have at least one open item slot before opening this door.
When you step back into the main hall, a cut scene plays. Barry will give you 6 Acid Rounds. You don't have a Grenade Launcher yet, but you will soon enough, so these will be very handy shortly.
Armor Key[edit]
Cross the balcony to the double doors on the second floor west side. You'll find yourself back on the balcony above the Dining Room. Head to the door at the far end of the balcony.
You'll be in a narrow hall. Ignore the metal door for a second and instead head into the hall. Kill the two zombies you'll find in this area, and burn them both to prevent their return as Crimsons.
Head downstairs. The nearest door to the bottom of the stairs is the Medical Supply room. There's an item box and typewriter in there.
Chris Resident Evil Walkthrough Ps4
Step past this room for a second. Head down the hall and enter the leftmost of the two doors you'll see. Inside is a Battery Pack and a Ribbon. There's also a now semi-useless Broken Shotgun (grab it only if you're going for 100% items).. If you didn't follow the guide and obtain the Shotgun earlier, you can replace the Broken shotgun with the working Shotgun in the room in the East Wing. More importantly, there's a kerosene tank. Top off your Flask. If at all possible, you want to keep the hall around the Medical Room clear of Crimsons. Use this fuel to help do so.
Shotgun in hand, head back upstairs to the metal door in the hall above. Head outside. Back up to the far corner hugging the wall near the door, face right, and blow the Dog Whistle. You may discard it after use. Immediately switch back to direct control, count to three, and then hit your auto-aim. Your gun should come up just as the first of two dogs appear. Blast away.
You're after a Collar, which is the key to retrieving a valuable item. If you're lucky, you'll kill the first quickly enough to grab his Collar and run back out the door without wasting bullets on the second. There are herbs here if you need them (or if you're going for 100% items).
Examine the Collar and a button will appear. Examine the button and a fake Armor Key will be added to your inventory. You'll use this fake key later to get the real Armor Key.
Backtrack to the balcony above the Dining Room, then out to the second hall and downstairs. Enter the first floor dining room and head back through the side door past Kenneth's body. Head through the next door and up the stairs near the ravens. Run past the dead body straight ahead of you and through the far door. You'll be standing in a hall next to a suit of armor.
There are no enemies in here, so don't get tense. Just a simple death trap. Keep walking until you find the Armor Key on the floor. Take and replace it with the fake Armor Key, and now head back to the mansion's main room balcony.
Backtrack to the Main Hall. Go up the staircase to the second floor and head out the door on the south east end of the map, which leads to the outside balcony. Pick up the hangun magazine from the table, depending on the difficulty setting of the game. Continue through the outdoor area until you see a body. Before walking to the body, check the bench on the left for a hidden dagger. Proceed to the body for a cutscene, then take the Grenade Launcher.
If you are not trying to obtain 100% items, do not walk any further past the body than is necessary to get the launcher or somebody will wake up to the smell of your delicious flesh. If you decided to proceed forward anyway, post-combat you'll find two Green Herbs at the end of the trail. Once you have the artillery, double back to the main hall and into the north east door on the map on the second floor.
Richard[edit]
Continue forward in this hall and enter the first door to Jill's right. Once you're inside, there will be a cut-scene.
The serum you need is in the medical supplies save room. Go as fast as you can, open your map and navigate to the north west exit on the second floor from the main hall. Then, enter the west exit from this room to the dining room, run up north to proceed in the north west door that leads to the staircase and medical supplies room. Grab the serum from the shelf in this save room and make sure to grab the ligther from your item box.
Return back to Richard. After you give him the serum, go through the next room.
There'll be a zombie in the corridor where you have to turn.
After putting him down, enter the room inside the dark hall. You'll be in a small room. You need to light the candles on the table. Check around the room for some ammo.
After you've lit the room, push the shelf down on the right side, toward the camera rather than away. Not the one where you found ammo. After you push it, go into it, or it could be safer to back up into it, because there will be a zombie when the angle changes. Run out and around the table and shoot the zombie until it's dead. Go back into the little opening and grab the Musical Score.
Now leave this room, and go back through the room with Richard. Go back into the corridor before Richard's room, and go down until you see the green double doors: enter them. In this room, push the knight statue in this order: upper right, lower left, lower right.
Once all are pushed back, push the button on the table, and grab the jewelry box that has been revealed. Check the jewelry box. Just press the action button on the halved-heart sides for first Death Mask. Run back to the save room where you got the fuel canteen and you will see that Barry left you some items. Pick up the stuff and deposit whatever you don't need. Before leaving this room, make sure you have the armor key with you.
Wind Crest and Shield Key[edit]
Exit the save room, then head up the stairs. Follow the camera upward, then unlock the first door to the right.
You'll find yourself in a room with a deer head mounted on the wall. Go to Jill's left and enter the door.
Right now, there will be two bug cases next to the door. First, grab the fishhook from the case that is in the back of the room. Now, get the Lure of a Bee from right bug case (left from the door's perspective). Combine the Bee Lure with the fishhook. Now go to the other case and grab the Bee Specimen. Place the Lure of a Bee in the fishook collection to the left of the door, then go back to the small bug collection and place the Bee Specimen in it. Press the switch, don't be scared of the bee that attacks you. Once the curscene is finished, grab the wind crestand exit the room. Go ahead and take the herbs here and deposit them in the nearby saveroom downstairs, then make your return to the medical supplies room where the serum was obtained for Richard.
Put away the lighter and any Death Masks you have, bring the Shotgun, any keys, and the chemical. Enter the door past where you found the Broken Shotgun. There is a battery pack on the table. Pick it up. Now run straight, past the windows, until you see a door in the end. Open it and go inside. Put the chemical in the water pump and turn the handle to red.
The water will kill up the plant. Also, there are 5 green herbs. Grab them if you need any and combine them, but make sure you have space for second Death Mask. The mask is in the back, past the herbs. Now run back out, and 2 zombies will crash through the window. Run away, because you won't be back in this room for a while. Head towards the bottom part of the 'F' shaped of the room. There are two doors--one on the wall and the other door at the end. If you're feeling dangerous you can enter the room on the right, grab some hangun bullets on the bed and read the file. A zombie will come from the closet, you can attempt to dodge him or kill him and you may grab the battery from the closet. Otherwise, you can simply run away and exit this room if you do not care about a battery.
Go ahead and proceed through the other door now and you'll be in the hall where Kenneth was killed around the corner. Now go into the dining room and grab the wooden emblem from above the fireplace. Go back to the hall. Unlock the door at the bottom of the stairs with the Sword Key and discard it, but don't go through the door since there is nothing valuable down there and you'll have to fight another zombie. Go back up and go through the first door on your left.
Inside that room is a piano. Go around the piano and push the shelf so that you find the Moonlight Sonata Cover.
Combine it with Musical Score you found by the attic and play it on the piano. The wall will move, and you have to go in the secret passage.
Grab the gold emblem (there's also part of Trevor's Diary), replace it with the wooden emblem, run back to the dining room, put the gold emblem above the fireplace.
Now go to the grandfather clock, and move the large hand twice in either direction, so it will read six o'clock. You'll get the Shield Key.
Yawn[edit]
Remember the room past Richard (get the green herbs if you haven't)? Go there, and watch out for a Crimson. Walk up the steps and unlock the door and discard the key. Walk a little toward the back and the big snake, Yawn, tries to eat ya.
Now just keep avoiding the snake, because Richard will come to the rescue and shoot at Yawn. There's a Death Mask on the other side of the room, and there's some Shotgun ammo here as well (Easy mode), but all you really need is the third Death Mask.
After not too long, Yawn will go down, but it's not dead. It gets Richard, so just pick up his Assault Shotgun that he dropped and get outta there.
Check out a detailed strategy for the Yawn boss fight.
If you were poisoned, you have to return to the save room with the serum for Jill. If you weren't, head back to the first floor. Now you need to head through the double doors. In the bathroom hallway, 4 zombies will come out through the windows so watch out. Go through the double doors, across from the Shotgun room. Now you're back in an 'L' shaped hallway. After coming through the double doors, keep on going down towards the camera. There should be a zombie around the corner (also zombies from the previous room may try to break in). Kill him, and go into the door to the left that you can unlock.
No Damage walkthrough - Jill Mansion Part 3; Best Ending and all files included.
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Last Death Mask[edit]
You will be in a 'U' shaped hallway with pictures. There are crows in here, but don't shoot at them because they weren't hurt you as long as you do the puzzle right. Change the light on the first painting so it turns orange. Now, run to the other side of the 'U'. Flick the lights on the first two paintings. One should turn purple and the other green. Now, go all the way to the end and there will be a woman (Lisa Trevor) wearing 3 things, colored orange, purple, and green. X plane 9 scenery downloads. Hit the switch.
After you hit the switch under the woman, the wall will raise. Go outside, grab the last Death Mask, and unlock the gate. Now, if you don't have them, go to the save room outside of the crow room and get to the item box. You need a Shotgun (I recommend the Assault Shotgun from now on), and all 4 of the Death Masks. And maybe a couple of health items, or just save it. Now go back and through the wall the picture opened up to. I think you'll know where this is. Anyway, head down to grave type place where you first saw the coffin. Fastest way is through the gate next to the last Death Mask you just picked up. If you forgot to grab the other Death Masks before coming here, you should at least unlock the gate before re-entering the mansion. You'll appreciate the shortcut later.
Once you're down the stairs, put all the Masks on the wall (you have to match them up), and watch the cut-scene. Shoot the dude with your Shotgun. It should only take about 5 rounds. After he's dead, go and grab the Stone and Metal Object and some Shotgun shells. You may put away the Shotgun, you won't be needing it for a little while. Keep the Stone and Metal Object handy, as well as the Wind Crest. Now head back to the hall outside the Crow Gallery. This time, keep going straight after you come out the door and open the metal to the outside.
Go all the way down and place the Stone and Metal Object in the rightful place. A dog will jump out and chase after ya, but it's easy to avoid. When you have done that, go into the door.
Forest and Graveyard[edit]
You're going to be in a tool shed. There are two doors here, and you need to go through the one down the small steps. By the steps, there's a shelf that carries an F.A. Spray, and a battery pack.
Watch the movie sequence, then head down the path. Make the red weather vane point West. And the blue one further down should be pointing North. Then you can go through the gate. Once you're through, avoid killing the crows, and also try to avoid them getting you. The area with the birds has two graves. When you're at the graveyard with the crows, put the wind crest on the right grave. Three more crests shall appear. Take all of them and examine all 3. Turn so you see their backs. Once all three other crests have their backs inspected properly, they can be inserted into the gravestone. Now put them all on the left grave, and you get the Magnum! There are no items in this area. So after grabbing the Magnum, go through the gate opposite of the one you entered. It'll take a minute, but keep going in the path until you reach the cabin.
Trevor's Shack to Residence
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Once you're in Trevor's Shack, there should be a typewriter and a box, and a Square Crank (explore the house to find these). You'll also find a map of the Courtyard at the top of the stairs just before the room with the bed and typewriter. Be sure you get the Square Crank (last item in the shack), which is off a little ledge by the item box. Keep it. Dump your extra stuff (Magnum) except your weapon, and the Square Crank. After you get knocked out by this Lisa, Jill comes to. As soon as you have control of Jill, take off out of the cabin. Lisa will be blocking your exit. Don't bother trying to kill her because she's invincible. Just run past and try to avoid her. Once you're outside Trevor's Shack, and grab the green herb(s) next to the step (Easy mode) and go back all the way to the tool shed, though there's a zombie you'll need to avoid along the way. He's not hard to miss, and will stand still next to a tree in the walkway until fired at.
Now go through that other door in the shed. Proceed forward for a quick cutscene. There are 3 dogs out here so kill them all. There's a blue and green herb here, so use it if you're wounded. Go up the small stairs and go through the gate. Use the Square Crank to lower the water and go down the ladder, run across, and go up the other ladder. Keep going and take the elevator down. Once you go down the elevator, you'll be in another part of the garden with some crows. Just run from them, but grab the Green Herb along the way (Very Easy). Go to the other side of the waterfall and through the gate. There will be a red herb near. Watch out for the snakes. You should be able to run right past them, but if they bite you, you could get poisoned. Immediately go through the door at the end of the path.
Congratulations! You've completed Jill Mansion.
Proceed onward to the Jill Residence section of the walkthrough to continue.